DUAL FAMILY V0.40 GUMDROP GAMES 2017

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I always viewed those things, the eyes, the face, the body to be the most powerful tools to convey emotion that no amount of writing can describe accurately. Of the time spent on each chapter’s development cycle, I always invested an exceptional amount in character expressions and body language in general, big and small. The parts that work, the good are mostly conveyed with visuals. Going through the game with the new hire line by line, scene by scene made me realize this: currently, the story of Dual Family isn’t one I’m very enthusiastic to tell. That, and reflect my intention in the story I want to tell. I hired a writer/creative designer (who has been nothing less than phenomenal so far) to work alongside me in building Dual Family from the ground up: environments, dialogue, choices and scenes that actually reflect the characters involving them. That’s what I’ve been dedicating the totality of my time to since then. Two months ago, I decided that I want to make a good game. And for the following announcement, the details very much matter to me. First of all, I want to apologize for dragging out the announcement for so long development for the coming content pulled me from finishing the final details.

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